Description

glColorSubTable is used to respecify a contiguous portion of a color table previously defined using glColorTable. The pixels referenced by data replace the portion of the existing table from indices start to start + count - 1, inclusive. This region may not include any entries outside the range of the color table as it was originally specified. It is not an error to specify a subtexture with width of 0, but such a specification has no effect.

Associated Gets

glGetColorTable, glGetColorTableParameter