X Implementation Notes

The X Window System specific options parsed by glutInit are as follows:

-display DISPLAY
Specify the X server to connect to. If not specified, the value of the DISPLAY environment variable is used.
-geometry WxH+X+Y
Determines where window's should be created on the screen. The emphasis following -geometry should be formatted as a standard X geometry specification. The effect of using this option is to change the GLUT initial size and initial position the same as if glutInitWindowSize or glutInitWindowPosition were called directly.
-iconic
Requests all top-level windows be created in an iconic state.
-indirect
Force the use of indirect OpenGL rendering contexts.
-direct
Force the use of direct OpenGL rendering contexts (not all GLX implementations support direct rendering contexts). A fatal error is generated if direct rendering is not supported by the OpenGL implementation. If neither -indirect or -direct are used to force a particular behavior, GLUT will attempt to use direct rendering if possible and otherwise fallback to indirect rendering.
-gldebug
After processing callbacks and/or events, check if there are any OpenGL errors by calling glGetError. If an error is reported, print out a warning by looking up the error code with gluErrorString. Using this option is helpful in detecting OpenGL run-time errors.
-sync
Enable synchronous X protocol transactions. This option makes it easier to track down potential X protocol errors.

Python Sample Code

glutInit