// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgParticle/Counter>
#include <osgParticle/ModularEmitter>
#include <osgParticle/Placer>
#include <osgParticle/Shooter>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)
	I_BaseType(osgParticle::Emitter);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, className);
	I_Method0(const char *, libraryName);
	I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
	I_Method0(osgParticle::Counter *, getCounter);
	I_Method0(const osgParticle::Counter *, getCounter);
	I_Method1(void, setCounter, IN, osgParticle::Counter *, c);
	I_Method0(float, getNumParticlesToCreateMovementCompenstationRatio);
	I_Method1(void, setNumParticlesToCreateMovementCompenstationRatio, IN, float, r);
	I_Method0(osgParticle::Placer *, getPlacer);
	I_Method0(const osgParticle::Placer *, getPlacer);
	I_Method1(void, setPlacer, IN, osgParticle::Placer *, p);
	I_Method0(osgParticle::Shooter *, getShooter);
	I_Method0(const osgParticle::Shooter *, getShooter);
	I_Method1(void, setShooter, IN, osgParticle::Shooter *, s);
	I_Property(osgParticle::Counter *, Counter);
	I_WriteOnlyProperty(float, NumParticlesToCreateMovementCompenstationRatio);
	I_Property(osgParticle::Placer *, Placer);
	I_Property(osgParticle::Shooter *, Shooter);
END_REFLECTOR

