// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/ApplicationUsage>
#include <osg/StateSet>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIEventHandlerVisitor>
#include <osgGA/StateSetManipulator>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_OBJECT_REFLECTOR(osgGA::StateSetManipulator)
	I_BaseType(osgGA::GUIEventHandler);
	I_Constructor0();
	I_Method0(const char *, className);
	I_Method1(void, setStateSet, IN, osg::StateSet *, x);
	I_Method0(osg::StateSet *, getStateSet);
	I_Method0(const osg::StateSet *, getStateSet);
	I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
	I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, x);
	I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
	I_Method1(void, setMaximumNumOfTextureUnits, IN, unsigned int, i);
	I_Method0(unsigned int, getMaximumNumOfTextureUnits);
	I_Property(unsigned int, MaximumNumOfTextureUnits);
	I_Property(osg::StateSet *, StateSet);
END_REFLECTOR

