// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/LineSegment>
#include <osg/Matrix>
#include <osg/Vec3>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_OBJECT_REFLECTOR(osg::LineSegment)
	I_BaseType(osg::Referenced);
	I_Constructor0();
	I_Constructor1(IN, const osg::LineSegment &, seg);
	I_Constructor2(IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e);
	I_Method2(void, set, IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e);
	I_Method0(osg::Vec3 &, start);
	I_Method0(const osg::Vec3 &, start);
	I_Method0(osg::Vec3 &, end);
	I_Method0(const osg::Vec3 &, end);
	I_Method0(bool, valid);
	I_Method1(bool, intersect, IN, const osg::BoundingBox &, bb);
	I_Method3(bool, intersect, IN, const osg::BoundingBox &, bb, IN, float &, r1, IN, float &, r2);
	I_Method1(bool, intersect, IN, const osg::BoundingSphere &, bs);
	I_Method3(bool, intersect, IN, const osg::BoundingSphere &, bs, IN, float &, r1, IN, float &, r2);
	I_Method4(bool, intersect, IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3, IN, float &, r);
	I_Method2(void, mult, IN, const osg::LineSegment &, seg, IN, const osg::Matrix &, m);
	I_Method2(void, mult, IN, const osg::Matrix &, m, IN, const osg::LineSegment &, seg);
END_REFLECTOR

