// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/Geometry>
#include <osg/Vec3>
#include <osgUtil/Tesselator>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

TYPE_NAME_ALIAS(std::vector< osg::Vec3 * >, osgUtil::Tesselator::VertexPointList);

TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgUtil::Tesselator::Prim > >, osgUtil::Tesselator::PrimList);

BEGIN_ENUM_REFLECTOR(osgUtil::Tesselator::WindingType)
	I_EnumLabel(osgUtil::Tesselator::TESS_WINDING_ODD);
	I_EnumLabel(osgUtil::Tesselator::TESS_WINDING_NONZERO);
	I_EnumLabel(osgUtil::Tesselator::TESS_WINDING_POSITIVE);
	I_EnumLabel(osgUtil::Tesselator::TESS_WINDING_NEGATIVE);
	I_EnumLabel(osgUtil::Tesselator::TESS_WINDING_ABS_GEQ_TWO);
END_REFLECTOR

BEGIN_ENUM_REFLECTOR(osgUtil::Tesselator::TesselationType)
	I_EnumLabel(osgUtil::Tesselator::TESS_TYPE_GEOMETRY);
	I_EnumLabel(osgUtil::Tesselator::TESS_TYPE_DRAWABLE);
	I_EnumLabel(osgUtil::Tesselator::TESS_TYPE_POLYGONS);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osgUtil::Tesselator)
	I_BaseType(osg::Referenced);
	I_Constructor0();
	I_Method1(void, setBoundaryOnly, IN, const bool, tt);
	I_Method0(const bool, getBoundaryOnly);
	I_Method1(void, setWindingType, IN, const osgUtil::Tesselator::WindingType, wt);
	I_Method0(const osgUtil::Tesselator::WindingType, getWindingType);
	I_Method1(void, setTesselationType, IN, const osgUtil::Tesselator::TesselationType, tt);
	I_Method0(const osgUtil::Tesselator::TesselationType, getTesselationType);
	I_Method1(void, retesselatePolygons, IN, osg::Geometry &, cxgeom);
	I_Method1(void, setTesselationNormal, IN, const osg::Vec3, norm);
	I_Method0(osg::Geometry::PrimitiveSetList, getContours);
	I_Method0(void, beginTesselation);
	I_Method0(void, beginContour);
	I_Method1(void, addVertex, IN, osg::Vec3 *, vertex);
	I_Method0(void, endContour);
	I_Method0(void, endTesselation);
	I_Method0(osgUtil::Tesselator::PrimList &, getPrimList);
	I_Method0(void, reset);
	I_Property(const bool, BoundaryOnly);
	I_ReadOnlyProperty(osg::Geometry::PrimitiveSetList, Contours);
	I_ReadOnlyProperty(osgUtil::Tesselator::PrimList &, PrimList);
	I_WriteOnlyProperty(const osg::Vec3, TesselationNormal);
	I_Property(const osgUtil::Tesselator::TesselationType, TesselationType);
	I_Property(const osgUtil::Tesselator::WindingType, WindingType);
END_REFLECTOR

TYPE_NAME_ALIAS(std::vector< osg::Vec3 * >, osgUtil::Tesselator::Prim::VecList);

BEGIN_OBJECT_REFLECTOR(osgUtil::Tesselator::Prim)
	I_BaseType(osg::Referenced);
	I_Constructor1(IN, GLenum, mode);
END_REFLECTOR

BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgUtil::Tesselator::Prim >)
	I_Constructor0();
	I_Constructor1(IN, osgUtil::Tesselator::Prim *, t);
	I_Constructor1(IN, const osg::ref_ptr< osgUtil::Tesselator::Prim > &, rp);
	I_Method0(bool, valid);
	I_Method0(osgUtil::Tesselator::Prim *, get);
	I_Method0(const osgUtil::Tesselator::Prim *, get);
	I_Method0(osgUtil::Tesselator::Prim *, take);
	I_Method0(osgUtil::Tesselator::Prim *, release);
	I_ReadOnlyProperty(osgUtil::Tesselator::Prim *, );
END_REFLECTOR

STD_VECTOR_REFLECTOR(std::vector< osg::Vec3 * >);

STD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osgUtil::Tesselator::Prim > >);

