// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/StateSet>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

TYPE_NAME_ALIAS(GLenum, osg::StateAttribute::GLMode);

TYPE_NAME_ALIAS(unsigned int, osg::StateAttribute::GLModeValue);

TYPE_NAME_ALIAS(unsigned int, osg::StateAttribute::OverrideValue);

TYPE_NAME_ALIAS(std::pair< osg::StateAttribute::Type COMMA  unsigned int >, osg::StateAttribute::TypeMemberPair);

TYPE_NAME_ALIAS(std::vector< osg::StateSet * >, osg::StateAttribute::ParentList);

BEGIN_ENUM_REFLECTOR(osg::StateAttribute::Values)
	I_EnumLabel(osg::StateAttribute::OFF);
	I_EnumLabel(osg::StateAttribute::ON);
	I_EnumLabel(osg::StateAttribute::OVERRIDE);
	I_EnumLabel(osg::StateAttribute::PROTECTED);
	I_EnumLabel(osg::StateAttribute::INHERIT);
END_REFLECTOR

BEGIN_ENUM_REFLECTOR(osg::StateAttribute::Type)
	I_EnumLabel(osg::StateAttribute::TEXTURE);
	I_EnumLabel(osg::StateAttribute::POLYGONMODE);
	I_EnumLabel(osg::StateAttribute::POLYGONOFFSET);
	I_EnumLabel(osg::StateAttribute::MATERIAL);
	I_EnumLabel(osg::StateAttribute::ALPHAFUNC);
	I_EnumLabel(osg::StateAttribute::ANTIALIAS);
	I_EnumLabel(osg::StateAttribute::COLORTABLE);
	I_EnumLabel(osg::StateAttribute::CULLFACE);
	I_EnumLabel(osg::StateAttribute::FOG);
	I_EnumLabel(osg::StateAttribute::FRONTFACE);
	I_EnumLabel(osg::StateAttribute::LIGHT);
	I_EnumLabel(osg::StateAttribute::POINT);
	I_EnumLabel(osg::StateAttribute::LINEWIDTH);
	I_EnumLabel(osg::StateAttribute::LINESTIPPLE);
	I_EnumLabel(osg::StateAttribute::POLYGONSTIPPLE);
	I_EnumLabel(osg::StateAttribute::SHADEMODEL);
	I_EnumLabel(osg::StateAttribute::TEXENV);
	I_EnumLabel(osg::StateAttribute::TEXENVFILTER);
	I_EnumLabel(osg::StateAttribute::TEXGEN);
	I_EnumLabel(osg::StateAttribute::TEXMAT);
	I_EnumLabel(osg::StateAttribute::LIGHTMODEL);
	I_EnumLabel(osg::StateAttribute::BLENDFUNC);
	I_EnumLabel(osg::StateAttribute::BLENDEQUATION);
	I_EnumLabel(osg::StateAttribute::LOGICOP);
	I_EnumLabel(osg::StateAttribute::STENCIL);
	I_EnumLabel(osg::StateAttribute::COLORMASK);
	I_EnumLabel(osg::StateAttribute::DEPTH);
	I_EnumLabel(osg::StateAttribute::VIEWPORT);
	I_EnumLabel(osg::StateAttribute::SCISSOR);
	I_EnumLabel(osg::StateAttribute::BLENDCOLOR);
	I_EnumLabel(osg::StateAttribute::MULTISAMPLE);
	I_EnumLabel(osg::StateAttribute::CLIPPLANE);
	I_EnumLabel(osg::StateAttribute::COLORMATRIX);
	I_EnumLabel(osg::StateAttribute::VERTEXPROGRAM);
	I_EnumLabel(osg::StateAttribute::FRAGMENTPROGRAM);
	I_EnumLabel(osg::StateAttribute::POINTSPRITE);
	I_EnumLabel(osg::StateAttribute::PROGRAM);
	I_EnumLabel(osg::StateAttribute::VALIDATOR);
	I_EnumLabel(osg::StateAttribute::VIEWMATRIXEXTRACTOR);
	I_EnumLabel(osg::StateAttribute::OSGNV_PARAMETER_BLOCK);
	I_EnumLabel(osg::StateAttribute::OSGNVEXT_TEXTURE_SHADER);
	I_EnumLabel(osg::StateAttribute::OSGNVEXT_VERTEX_PROGRAM);
	I_EnumLabel(osg::StateAttribute::OSGNVEXT_REGISTER_COMBINERS);
	I_EnumLabel(osg::StateAttribute::OSGNVCG_PROGRAM);
	I_EnumLabel(osg::StateAttribute::OSGNVSLANG_PROGRAM);
	I_EnumLabel(osg::StateAttribute::OSGNVPARSE_PROGRAM_PARSER);
END_REFLECTOR

BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::StateAttribute)
	I_BaseType(osg::Object);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osg::StateAttribute &, sa, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, libraryName);
	I_Method0(const char *, className);
	I_Method0(osg::StateAttribute::Type, getType);
	I_Method0(unsigned int, getMember);
	I_Method0(osg::StateAttribute::TypeMemberPair, getTypeMemberPair);
	I_Method0(bool, isTextureAttribute);
	I_Method1(int, compare, IN, const osg::StateAttribute &, sa);
	I_Method0(const osg::StateAttribute::ParentList &, getParents);
	I_Method1(osg::StateSet *, getParent, IN, unsigned int, i);
	I_Method1(const osg::StateSet *, getParent, IN, unsigned int, i);
	I_Method0(unsigned int, getNumParents);
	I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, x);
	I_Method1(void, setUpdateCallback, IN, osg::StateAttribute::Callback *, uc);
	I_Method0(osg::StateAttribute::Callback *, getUpdateCallback);
	I_Method0(const osg::StateAttribute::Callback *, getUpdateCallback);
	I_Method1(void, setEventCallback, IN, osg::StateAttribute::Callback *, ec);
	I_Method0(osg::StateAttribute::Callback *, getEventCallback);
	I_Method0(const osg::StateAttribute::Callback *, getEventCallback);
	I_Method1(void, apply, IN, osg::State &, x);
	I_Method1(void, compileGLObjects, IN, osg::State &, x);
	I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
	I_Property(osg::StateAttribute::Callback *, EventCallback);
	I_ReadOnlyProperty(unsigned int, Member);
	I_ArrayProperty_G(osg::StateSet *, Parent, Parents, unsigned int, void);
	I_ReadOnlyProperty(const osg::StateAttribute::ParentList &, Parents);
	I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
	I_ReadOnlyProperty(osg::StateAttribute::TypeMemberPair, TypeMemberPair);
	I_Property(osg::StateAttribute::Callback *, UpdateCallback);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osg::StateAttribute::Callback)
	I_VirtualBaseType(osg::Object);
	I_Constructor0();
	I_Constructor2(IN, const osg::StateAttribute::Callback &, x, IN, const osg::CopyOp &, x);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, libraryName);
	I_Method0(const char *, className);
END_REFLECTOR

BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::StateAttribute::ModeUsage)
	I_Constructor0();
	I_Method1(void, usesMode, IN, osg::StateAttribute::GLMode, mode);
	I_Method1(void, usesTextureMode, IN, osg::StateAttribute::GLMode, mode);
END_REFLECTOR

STD_PAIR_REFLECTOR(std::pair< osg::StateAttribute::Type COMMA  unsigned int >);

STD_VECTOR_REFLECTOR(std::vector< osg::StateSet * >);

