// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Vec4>
#include <osgFX/SpecularHighlights>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_OBJECT_REFLECTOR(osgFX::SpecularHighlights)
	I_BaseType(osgFX::Effect);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osgFX::SpecularHighlights &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, className);
	I_Method0(const char *, libraryName);
	I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
	I_Method0(const char *, effectName);
	I_Method0(const char *, effectDescription);
	I_Method0(const char *, effectAuthor);
	I_Method0(int, getLightNumber);
	I_Method1(void, setLightNumber, IN, int, n);
	I_Method0(int, getTextureUnit);
	I_Method1(void, setTextureUnit, IN, int, n);
	I_Method0(const osg::Vec4 &, getSpecularColor);
	I_Method1(void, setSpecularColor, IN, const osg::Vec4 &, color);
	I_Method0(float, getSpecularExponent);
	I_Method1(void, setSpecularExponent, IN, float, e);
	I_Property(int, LightNumber);
	I_Property(const osg::Vec4 &, SpecularColor);
	I_Property(float, SpecularExponent);
	I_Property(int, TextureUnit);
END_REFLECTOR

