// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/Vec3>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_VALUE_REFLECTOR(osg::BoundingBox)
	I_Constructor0();
	I_Constructor6(IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax);
	I_Constructor2(IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max);
	I_Method0(void, init);
	I_Method0(bool, valid);
	I_Method6(void, set, IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax);
	I_Method2(void, set, IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max);
	I_Method0(float &, xMin);
	I_Method0(float, xMin);
	I_Method0(float &, yMin);
	I_Method0(float, yMin);
	I_Method0(float &, zMin);
	I_Method0(float, zMin);
	I_Method0(float &, xMax);
	I_Method0(float, xMax);
	I_Method0(float &, yMax);
	I_Method0(float, yMax);
	I_Method0(float &, zMax);
	I_Method0(float, zMax);
	I_Method0(const osg::Vec3, center);
	I_Method0(float, radius);
	I_Method0(float, radius2);
	I_Method1(const osg::Vec3, corner, IN, unsigned int, pos);
	I_Method1(void, expandBy, IN, const osg::Vec3 &, v);
	I_Method3(void, expandBy, IN, float, x, IN, float, y, IN, float, z);
	I_Method1(void, expandBy, IN, const osg::BoundingBox &, bb);
	I_Method1(void, expandBy, IN, const osg::BoundingSphere &, sh);
	I_Method1(osg::BoundingBox, intersect, IN, const osg::BoundingBox &, bb);
	I_Method1(bool, intersects, IN, const osg::BoundingBox &, bb);
	I_Method1(bool, contains, IN, const osg::Vec3 &, v);
END_REFLECTOR

