// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CameraNode>
#include <osg/ColorMask>
#include <osg/CopyOp>
#include <osg/GraphicsContext>
#include <osg/Image>
#include <osg/Matrix>
#include <osg/Matrixd>
#include <osg/Matrixf>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/State>
#include <osg/Texture>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Viewport>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

TYPE_NAME_ALIAS(std::map< osg::CameraNode::BufferComponent COMMA  osg::CameraNode::Attachment >, osg::CameraNode::BufferAttachmentMap);

BEGIN_ENUM_REFLECTOR(osg::CameraNode::TransformOrder)
	I_EnumLabel(osg::CameraNode::PRE_MULTIPLE);
	I_EnumLabel(osg::CameraNode::POST_MULTIPLE);
END_REFLECTOR

BEGIN_ENUM_REFLECTOR(osg::CameraNode::RenderOrder)
	I_EnumLabel(osg::CameraNode::PRE_RENDER);
	I_EnumLabel(osg::CameraNode::NESTED_RENDER);
	I_EnumLabel(osg::CameraNode::POST_RENDER);
END_REFLECTOR

BEGIN_ENUM_REFLECTOR(osg::CameraNode::RenderTargetImplementation)
	I_EnumLabel(osg::CameraNode::FRAME_BUFFER_OBJECT);
	I_EnumLabel(osg::CameraNode::PIXEL_BUFFER_RTT);
	I_EnumLabel(osg::CameraNode::PIXEL_BUFFER);
	I_EnumLabel(osg::CameraNode::FRAME_BUFFER);
	I_EnumLabel(osg::CameraNode::SEPERATE_WINDOW);
END_REFLECTOR

BEGIN_ENUM_REFLECTOR(osg::CameraNode::BufferComponent)
	I_EnumLabel(osg::CameraNode::DEPTH_BUFFER);
	I_EnumLabel(osg::CameraNode::STENCIL_BUFFER);
	I_EnumLabel(osg::CameraNode::COLOR_BUFFER);
	I_EnumLabel(osg::CameraNode::COLOR_BUFFER0);
	I_EnumLabel(osg::CameraNode::COLOR_BUFFER1);
	I_EnumLabel(osg::CameraNode::COLOR_BUFFER2);
	I_EnumLabel(osg::CameraNode::COLOR_BUFFER3);
	I_EnumLabel(osg::CameraNode::COLOR_BUFFER4);
	I_EnumLabel(osg::CameraNode::COLOR_BUFFER5);
	I_EnumLabel(osg::CameraNode::COLOR_BUFFER6);
	I_EnumLabel(osg::CameraNode::COLOR_BUFFER7);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osg::CameraNode)
	I_BaseType(osg::Transform);
	I_BaseType(osg::CullSettings);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osg::CameraNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, className);
	I_Method0(const char *, libraryName);
	I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
	I_Method1(void, setClearColor, IN, const osg::Vec4 &, color);
	I_Method0(const osg::Vec4 &, getClearColor);
	I_Method1(void, setClearMask, IN, GLbitfield, mask);
	I_Method0(GLbitfield, getClearMask);
	I_Method1(void, setColorMask, IN, osg::ColorMask *, colorMask);
	I_Method4(void, setColorMask, IN, bool, red, IN, bool, green, IN, bool, blue, IN, bool, alpha);
	I_Method0(const osg::ColorMask *, getColorMask);
	I_Method0(osg::ColorMask *, getColorMask);
	I_Method1(void, setViewport, IN, osg::Viewport *, viewport);
	I_Method4(void, setViewport, IN, int, x, IN, int, y, IN, int, width, IN, int, height);
	I_Method0(const osg::Viewport *, getViewport);
	I_Method0(osg::Viewport *, getViewport);
	I_Method1(void, setTransformOrder, IN, osg::CameraNode::TransformOrder, order);
	I_Method0(osg::CameraNode::TransformOrder, getTransformOrder);
	I_Method1(void, setProjectionMatrix, IN, const osg::Matrixf &, matrix);
	I_Method1(void, setProjectionMatrix, IN, const osg::Matrixd &, matrix);
	I_Method6(void, setProjectionMatrixAsOrtho, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar);
	I_Method4(void, setProjectionMatrixAsOrtho2D, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top);
	I_Method6(void, setProjectionMatrixAsFrustum, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar);
	I_Method4(void, setProjectionMatrixAsPerspective, IN, double, fovy, IN, double, aspectRatio, IN, double, zNear, IN, double, zFar);
	I_Method0(osg::Matrixd &, getProjectionMatrix);
	I_Method0(const osg::Matrixd &, getProjectionMatrix);
	I_Method6(bool, getProjectionMatrixAsOrtho, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar);
	I_Method6(bool, getProjectionMatrixAsFrustum, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar);
	I_Method4(bool, getProjectionMatrixAsPerspective, IN, double &, fovy, IN, double &, aspectRatio, IN, double &, zNear, IN, double &, zFar);
	I_Method1(void, setViewMatrix, IN, const osg::Matrixf &, matrix);
	I_Method1(void, setViewMatrix, IN, const osg::Matrixd &, matrix);
	I_Method3(void, setViewMatrixAsLookAt, IN, const osg::Vec3 &, eye, IN, const osg::Vec3 &, center, IN, const osg::Vec3 &, up);
	I_Method0(osg::Matrixd &, getViewMatrix);
	I_Method0(const osg::Matrixd &, getViewMatrix);
	I_MethodWithDefaults4(void, getViewMatrixAsLookAt, IN, osg::Vec3 &, eye, , IN, osg::Vec3 &, center, , IN, osg::Vec3 &, up, , IN, float, lookDistance, 1.0f);
	I_Method0(osg::Matrixd, getInverseViewMatrix);
	I_Method1(void, setRenderOrder, IN, osg::CameraNode::RenderOrder, order);
	I_Method0(osg::CameraNode::RenderOrder, getRenderOrder);
	I_Method0(bool, isRenderToTextureCamera);
	I_Method1(void, setRenderTargetImplementation, IN, osg::CameraNode::RenderTargetImplementation, impl);
	I_Method2(void, setRenderTargetImplementation, IN, osg::CameraNode::RenderTargetImplementation, impl, IN, osg::CameraNode::RenderTargetImplementation, fallback);
	I_Method0(osg::CameraNode::RenderTargetImplementation, getRenderTargetImplementation);
	I_Method0(osg::CameraNode::RenderTargetImplementation, getRenderTargetFallback);
	I_Method1(void, setDrawBuffer, IN, GLenum, buffer);
	I_Method0(GLenum, getDrawBuffer);
	I_Method1(void, setReadBuffer, IN, GLenum, buffer);
	I_Method0(GLenum, getReadBuffer);
	I_Method2(void, attach, IN, osg::CameraNode::BufferComponent, buffer, IN, GLenum, internalFormat);
	I_MethodWithDefaults5(void, attach, IN, osg::CameraNode::BufferComponent, buffer, , IN, osg::Texture *, texture, , IN, unsigned int, level, 0, IN, unsigned int, face, 0, IN, bool, mipMapGeneration, false);
	I_Method2(void, attach, IN, osg::CameraNode::BufferComponent, buffer, IN, osg::Image *, image);
	I_Method1(void, detach, IN, osg::CameraNode::BufferComponent, buffer);
	I_Method0(osg::CameraNode::BufferAttachmentMap &, getBufferAttachmentMap);
	I_Method0(const osg::CameraNode::BufferAttachmentMap &, getBufferAttachmentMap);
	I_Method1(void, setGraphicsContext, IN, osg::GraphicsContext *, context);
	I_Method0(osg::GraphicsContext *, getGraphicsContext);
	I_Method0(const osg::GraphicsContext *, getGraphicsContext);
	I_Method2(void, setRenderingCache, IN, unsigned int, contextID, IN, osg::Object *, rc);
	I_Method1(osg::Object *, getRenderingCache, IN, unsigned int, contextID);
	I_Method1(const osg::Object *, getRenderingCache, IN, unsigned int, contextID);
	I_Method1(void, setPostDrawCallback, IN, osg::CameraNode::DrawCallback *, cb);
	I_Method0(osg::CameraNode::DrawCallback *, getPostDrawCallback);
	I_Method0(const osg::CameraNode::DrawCallback *, getPostDrawCallback);
	I_Method0(OpenThreads::Mutex *, getDataChangeMutex);
	I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
	I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x);
	I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x);
	I_ReadOnlyProperty(osg::CameraNode::BufferAttachmentMap &, BufferAttachmentMap);
	I_Property(const osg::Vec4 &, ClearColor);
	I_Property(GLbitfield, ClearMask);
	I_Property(osg::ColorMask *, ColorMask);
	I_ReadOnlyProperty(OpenThreads::Mutex *, DataChangeMutex);
	I_Property(GLenum, DrawBuffer);
	I_Property(osg::GraphicsContext *, GraphicsContext);
	I_ReadOnlyProperty(osg::Matrixd, InverseViewMatrix);
	I_Property(osg::CameraNode::DrawCallback *, PostDrawCallback);
	I_Property(const osg::Matrixd &, ProjectionMatrix);
	I_Property(GLenum, ReadBuffer);
	I_Property(osg::CameraNode::RenderOrder, RenderOrder);
	I_ReadOnlyProperty(osg::CameraNode::RenderTargetImplementation, RenderTargetFallback);
	I_Property(osg::CameraNode::RenderTargetImplementation, RenderTargetImplementation);
	I_IndexedProperty1(osg::Object *, RenderingCache, unsigned int, contextID);
	I_Property(osg::CameraNode::TransformOrder, TransformOrder);
	I_Property(const osg::Matrixd &, ViewMatrix);
	I_Property(osg::Viewport *, Viewport);
END_REFLECTOR

BEGIN_VALUE_REFLECTOR(osg::CameraNode::Attachment)
	I_Constructor0();
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osg::CameraNode::DrawCallback)
	I_BaseType(osg::Object);
	I_Constructor0();
	I_Constructor2(IN, const osg::CameraNode::DrawCallback &, x, IN, const osg::CopyOp &, x);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, libraryName);
	I_Method0(const char *, className);
END_REFLECTOR

STD_MAP_REFLECTOR(std::map< osg::CameraNode::BufferComponent COMMA  osg::CameraNode::Attachment >);

