// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgFX/Effect>
#include <osgFX/Technique>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_ENUM_REFLECTOR(osgFX::Effect::TechniqueSelection)
	I_EnumLabel(osgFX::Effect::AUTO_DETECT);
END_REFLECTOR

BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Effect)
	I_BaseType(osg::Group);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osgFX::Effect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, libraryName);
	I_Method0(const char *, className);
	I_Method0(const char *, effectName);
	I_Method0(const char *, effectDescription);
	I_Method0(const char *, effectAuthor);
	I_Method0(bool, getEnabled);
	I_Method1(void, setEnabled, IN, bool, v);
	I_Method0(void, setUpDemo);
	I_Method0(int, getNumTechniques);
	I_Method1(osgFX::Technique *, getTechnique, IN, int, i);
	I_Method1(const osgFX::Technique *, getTechnique, IN, int, i);
	I_Method0(int, getSelectedTechnique);
	I_MethodWithDefaults1(void, selectTechnique, IN, int, i, osgFX::Effect::AUTO_DETECT);
	I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
	I_Method1(void, inherited_traverse, IN, osg::NodeVisitor &, nv);
	I_Property(bool, Enabled);
	I_ReadOnlyProperty(int, SelectedTechnique);
	I_ArrayProperty_G(osgFX::Technique *, Technique, Techniques, int, void);
END_REFLECTOR

