// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/Billboard>
#include <osg/BoundingSphere>
#include <osg/CopyOp>
#include <osg/Drawable>
#include <osg/Matrix>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Vec3>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

TYPE_NAME_ALIAS(std::vector< osg::Vec3 >, osg::Billboard::PositionList);

BEGIN_ENUM_REFLECTOR(osg::Billboard::Mode)
	I_EnumLabel(osg::Billboard::POINT_ROT_EYE);
	I_EnumLabel(osg::Billboard::POINT_ROT_WORLD);
	I_EnumLabel(osg::Billboard::AXIAL_ROT);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osg::Billboard)
	I_BaseType(osg::Geode);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osg::Billboard &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, className);
	I_Method0(const char *, libraryName);
	I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
	I_Method1(void, setMode, IN, osg::Billboard::Mode, mode);
	I_Method0(osg::Billboard::Mode, getMode);
	I_Method1(void, setAxis, IN, const osg::Vec3 &, axis);
	I_Method0(const osg::Vec3 &, getAxis);
	I_Method1(void, setNormal, IN, const osg::Vec3 &, normal);
	I_Method0(const osg::Vec3 &, getNormal);
	I_Method2(void, setPosition, IN, unsigned int, i, IN, const osg::Vec3 &, pos);
	I_Method1(const osg::Vec3 &, getPosition, IN, unsigned int, i);
	I_Method1(void, setPositionList, IN, osg::Billboard::PositionList &, pl);
	I_Method0(osg::Billboard::PositionList &, getPositionList);
	I_Method0(const osg::Billboard::PositionList &, getPositionList);
	I_Method1(bool, addDrawable, IN, osg::Drawable *, gset);
	I_Method2(bool, addDrawable, IN, osg::Drawable *, gset, IN, const osg::Vec3 &, pos);
	I_Method1(bool, removeDrawable, IN, osg::Drawable *, gset);
	I_Method3(bool, computeMatrix, IN, osg::Matrix &, modelview, IN, const osg::Vec3 &, eye_local, IN, const osg::Vec3 &, pos_local);
	I_Method0(osg::BoundingSphere, computeBound);
	I_Property(const osg::Vec3 &, Axis);
	I_Property(osg::Billboard::Mode, Mode);
	I_Property(const osg::Vec3 &, Normal);
	I_IndexedProperty1(const osg::Vec3 &, Position, unsigned int, i);
	I_Property(osg::Billboard::PositionList &, PositionList);
END_REFLECTOR

STD_VECTOR_REFLECTOR(std::vector< osg::Vec3 >);

