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# FrameBufferObject File Reference

`#include <osg/GL>`
`#include <osg/Texture>`
`#include <osg/buffered_value>`
`#include <osg/CameraNode>`

## Namespaces
namespace | osg
## Defines
#define | OSG_FRAMEBUFFEROBJECT 1
#define | GL_EXT_framebuffer_object 1
#define | GL_FRAMEBUFFER_EXT 0x8D40
#define | GL_RENDERBUFFER_EXT 0x8D41
#define | GL_STENCIL_INDEX_EXT 0x8D45
#define | GL_STENCIL_INDEX1_EXT 0x8D46
#define | GL_STENCIL_INDEX4_EXT 0x8D47
#define | GL_STENCIL_INDEX8_EXT 0x8D48
#define | GL_STENCIL_INDEX16_EXT 0x8D49
#define | GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define | GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define | GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define | GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define | GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define | GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define | GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define | GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define | GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define | GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define | GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define | GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define | GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define | GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define | GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define | GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define | GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define | GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define | GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define | GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define | GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define | GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define | GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define | GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define | GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define | GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define | GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define | GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define | GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define | GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define | GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
#define | GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define | GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define | GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define | GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define | GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define | GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define | GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define | GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define | GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define | GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define | GL_DEPTH_COMPONENT16 0x81A5
#define | GL_DEPTH_COMPONENT24 0x81A6
#define | GL_DEPTH_COMPONENT32 0x81A7

## Define Documentation

#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0

#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA

#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB

#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC

#define GL_COLOR_ATTACHMENT13_EXT 0x8CED

#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE

#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF

#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1

#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2

#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3

#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4

#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5

#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6

#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7

#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8

#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9

#define GL_DEPTH_ATTACHMENT_EXT 0x8D00

#define GL_DEPTH_COMPONENT16 0x81A5

#define GL_DEPTH_COMPONENT24 0x81A6

#define GL_DEPTH_COMPONENT32 0x81A7

#define GL_EXT_framebuffer_object 1

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2

#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6

#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5

#define GL_FRAMEBUFFER_EXT 0x8D40

#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6

#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9

#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB

#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8

#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA

#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7

#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC

#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD

#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506

#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF

#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8

#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53

#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7

#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52

#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54

#define GL_RENDERBUFFER_EXT 0x8D41

#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51

#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43

#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44

#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50

#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55

#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42

#define GL_STENCIL_ATTACHMENT_EXT 0x8D20

#define GL_STENCIL_INDEX16_EXT 0x8D49

#define GL_STENCIL_INDEX1_EXT 0x8D46

#define GL_STENCIL_INDEX4_EXT 0x8D47

#define GL_STENCIL_INDEX8_EXT 0x8D48

#define GL_STENCIL_INDEX_EXT 0x8D45

#define OSG_FRAMEBUFFEROBJECT 1