Description

glDepthFunc specifies the function used to compare each incoming pixel depth value with the depth value present in the depth buffer. The comparison is performed only if depth testing is enabled. (See glEnable and glDisable of GL_DEPTH_TEST.)

func specifies the conditions under which the pixel will be drawn. The comparison functions are as follows:

GL_NEVER
Never passes.
GL_LESS
Passes if the incoming depth value is less than the stored depth value.
GL_EQUAL
Passes if the incoming depth value is equal to the stored depth value.
GL_LEQUAL
Passes if the incoming depth value is less than or equal to the stored depth value.
GL_GREATER
Passes if the incoming depth value is greater than the stored depth value.
GL_NOTEQUAL
Passes if the incoming depth value is not equal to the stored depth value.
GL_GEQUAL
Passes if the incoming depth value is greater than or equal to the stored depth value.
GL_ALWAYS
Always passes.

The initial value of func is GL_LESS. Initially, depth testing is disabled. Even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled.

Python Sample Code

glDepthFunc
GL_EQUAL
GL_LESS