Description

Certain aspects of GL behavior, when there is room for interpretation, can be controlled with hints. A hint is specified with two arguments. target is a symbolic constant indicating the behavior to be controlled, and mode is another symbolic constant indicating the desired behavior. The initial value for each target is GL_DONT_CARE. mode can be one of the following:

GL_FASTEST
The most efficient option should be chosen.
GL_NICEST
The most correct, or highest quality, option should be chosen.
GL_DONT_CARE
No preference.

Though the implementation aspects that can be hinted are well defined, the interpretation of the hints depends on the implementation. The hint aspects that can be specified with target, along with suggested semantics, are as follows:

GL_FOG_HINT
Indicates the accuracy of fog calculation. If per-pixel fog calculation is not efficiently supported by the GL implementation, hinting GL_DONT_CARE or GL_FASTEST can result in per-vertex calculation of fog effects.
GL_LINE_SMOOTH_HINT
Indicates the sampling quality of antialiased lines. If a larger filter function is applied, hinting GL_NICEST can result in more pixel fragments being generated during rasterization,
GL_PERSPECTIVE_CORRECTION_HINT
Indicates the quality of color and texture coordinate interpolation. If perspective-corrected parameter interpolation is not efficiently supported by the GL implementation, hinting GL_DONT_CARE or GL_FASTEST can result in simple linear interpolation of colors and/or texture coordinates.
GL_POINT_SMOOTH_HINT
Indicates the sampling quality of antialiased points. If a larger filter function is applied, hinting GL_NICEST can result in more pixel fragments being generated during rasterization,
GL_POLYGON_SMOOTH_HINT
Indicates the sampling quality of antialiased polygons. Hinting GL_NICEST can result in more pixel fragments being generated during rasterization, if a larger filter function is applied.

Python Sample Code

glHint
GL_DONT_CARE
GL_FOG_HINT