Name

glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f — define a one- or two-dimensional mesh

C Specification

void glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 );
void glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 );
void glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 );
void glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 );

Python Specification

glMapGrid1d ( un , u1 , u2 ) →  None
glMapGrid1f ( un , u1 , u2 ) →  None
glMapGrid2d ( un , u1 , u2 , vn , v1 , v2 ) →  None
glMapGrid2f ( un , u1 , u2 , vn , v1 , v2 ) →  None

Parameters

un
Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
u1, u2
Specify the mappings for integer grid domain values i=0 and i=un.
vn
Specifies the number of partitions in the grid range interval [v1, v2]

(glMapGrid2 only).

v1, v2
Specify the mappings for integer grid domain values j=0 and j=vn

(glMapGrid2 only).

Description

glMapGrid and glEvalMesh are used together to efficiently generate and evaluate a series of evenly-spaced map domain values. glEvalMesh steps through the integer domain of a one- or two-dimensional grid, whose range is the domain of the evaluation maps specified by glMap1 and glMap2.

glMapGrid1 and glMapGrid2 specify the linear grid mappings between the i (or i and j) integer grid coordinates, to the u (or u and v) floating-point evaluation map coordinates. See glMap1 and glMap2 for details of how u and v coordinates are evaluated.

glMapGrid1 specifies a single linear mapping such that integer grid coordinate 0 maps exactly to u1, and integer grid coordinate un maps exactly to u2. All other integer grid coordinates i are mapped so that

u=i(u2u1)/un+u1

glMapGrid2 specifies two such linear mappings. One maps integer grid coordinate i=0 exactly to u1, and integer grid coordinate i=un exactly to u2. The other maps integer grid coordinate j=0 exactly to v1, and integer grid coordinate j=vn exactly to v2. Other integer grid coordinates i and j are mapped such that

u=i(u2u1)/un+u1

v=j(v2v1)/vn+v1

The mappings specified by glMapGrid are used identically by glEvalMesh and glEvalPoint.

Errors

GL_INVALID_VALUE is generated if either un or vn is not positive.

GL_INVALID_OPERATION is generated if glMapGrid is executed between the execution of glBegin and the corresponding execution of glEnd.

Associated Gets

glGet with argument GL_MAP1_GRID_DOMAIN

glGet with argument GL_MAP2_GRID_DOMAIN

glGet with argument GL_MAP1_GRID_SEGMENTS

glGet with argument GL_MAP2_GRID_SEGMENTS

See Also

glEvalCoord, glEvalMesh, glEvalPoint, glMap1, glMap2

Python Sample Code

glMapGrid2f