Name

glRotated, glRotatef — multiply the current matrix by a rotation matrix

C Specification

void glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z );
void glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z );

Python Specification

glRotated ( angle , x , y , z ) →  None
glRotatef ( angle , x , y , z ) →  None

Parameters

angle
Specifies the angle of rotation, in degrees.
x, y, z
Specify the x, y, and z coordinates of a vector, respectively.

Description

glRotate produces a rotation of angle degrees around the vector (xyz). The current matrix (see glMatrixMode) is multiplied by a rotation matrix with the product replacing the current matrix, as if glMultMatrix were called with the following matrix as its argument:

(
x2(1c)+c xy(1c)zs xz(1c)+ys 0
yx(1c)+zs y2(1c)+c yz(1c)xs 0
xz(1c)ys yz(1c)+xs z2(1c)+c 0
0 0 0 1
)

Where c=cos(angle), s=sin(angle), and ||(xyz)||=1 (if not, the GL will normalize this vector).

If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glRotate is called are rotated. Use glPushMatrix and glPopMatrix to save and restore the unrotated coordinate system.

Notes

This rotation follows the right-hand rule, so if the vector (xyz) points toward the user, the rotation will be counterclockwise.

Errors

GL_INVALID_OPERATION is generated if glRotate is executed between the execution of glBegin and the corresponding execution of glEnd.

Associated Gets

glGet with argument GL_MATRIX_MODE

glGet with argument GL_COLOR_MATRIX

glGet with argument GL_MODELVIEW_MATRIX

glGet with argument GL_PROJECTION_MATRIX

glGet with argument GL_TEXTURE_MATRIX

See Also

glMatrixMode , glMultMatrix , glPushMatrix , glScale , glTranslate

Python Sample Code

glRotated
glRotatef