Name

gluCylinder — draw a cylinder

C Specification

void gluCylinder ( GLUquadric* quad , GLdouble base , GLdouble top , GLdouble height , GLint slices , GLint stacks );

Python Specification

gluCylinder ( quad , base , top , height , slices , stacks ) →  None

Parameters

quad
Specifies the quadrics object (created with gluNewQuadric).
base
Specifies the radius of the cylinder at z=0.
top
Specifies the radius of the cylinder at z=height.
height
Specifies the height of the cylinder.
slices
Specifies the number of subdivisions around the z axis.
stacks
Specifies the number of subdivisions along the z axis.

Description

gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z=0, and the top at z=height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.

Note that if top is set to 0.0, this routine generates a cone.

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.

If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z=0 to 1.0 at z=height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the y axis, to 0.75 at the x axis, and back to 1.0 at the +y axis.

See Also

gluDisk , gluNewQuadric , gluPartialDisk , gluQuadricTexture , gluSphere

Python Sample Code

gluCylinder