glutStrokeCharacter
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Name

glutStrokeCharacter — renders a stroke character using OpenGL.

C Specification

void glutStrokeCharacter (void *font , int character );

Python Specification

glutStrokeCharacter ( font , character ) →  None

Parameters

font
Stroke font to use.
character
Character to render (not confined to 8 bits).

Description

Without using any display lists, glutStrokeCharacter renders the character in the named stroke font. The available fonts are:

GLUT_STROKE_ROMAN
A proportionally spaced Roman Simplex font for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units.
GLUT_STROKE_MONO_ROMAN
A mono-spaced spaced Roman Simplex font (same characters as GLUT_STROKE_ROMAN) for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units. Each character is 104.76 units wide.

Rendering a nonexistent character has no effect. A glTranslatef is used to translate the current model view matrix to advance the width of the character.

Example

Here is a routine that shows how to render a string of ASCII text with glutStrokeCharacter:

void output(GLfloat x, GLfloat y, char *text)
{
    char *p;
    
    glPushMatrix();
    glTranslatef(x, y, 0);
    for (p = text; *p; p++)
        glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
    glPopMatrix();
}

If you want to draw stroke font text using wide, antialiased lines, use:

glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2.0);
output(200, 225, "This is antialiased.");

See Also

glutBitmapCharacter , glutStrokeWidth

Python Sample Code

glutStrokeCharacter
  • {LGPL} VisionEgg/src/Text.py Ln#191


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