Inheritance diagram for osgGA::EventVisitor:

Public Types | |
| typedef std::list< osg::ref_ptr< GUIEventAdapter > > | EventList |
Public Member Functions | |
| EventVisitor () | |
| virtual | ~EventVisitor () |
| void | setActionAdapter (osgGA::GUIActionAdapter *actionAdapter) |
| osgGA::GUIActionAdapter * | getActionAdapter () |
| const osgGA::GUIActionAdapter * | getActionAdapter () const |
| void | setEventList (const EventList &events) |
| EventList & | getEventList () |
| const EventList & | getEventList () const |
| void | addEvent (GUIEventAdapter *event) |
| void | removeEvent (GUIEventAdapter *event) |
| bool | getEventHandled () const |
| void | setEventHandled (bool handled) |
| virtual void | reset () |
| Method to call to reset visitor. | |
| virtual void | apply (osg::Node &node) |
| During traversal each type of node calls its callbacks and its children traversed. | |
| virtual void | apply (osg::Geode &node) |
| virtual void | apply (osg::Billboard &node) |
| virtual void | apply (osg::LightSource &node) |
| virtual void | apply (osg::Group &node) |
| virtual void | apply (osg::Transform &node) |
| virtual void | apply (osg::Projection &node) |
| virtual void | apply (osg::Switch &node) |
| virtual void | apply (osg::LOD &node) |
| virtual void | apply (osg::OccluderNode &node) |
Protected Member Functions | |
| EventVisitor & | operator= (const EventVisitor &) |
| Prevent unwanted copy operator. | |
| void | handle_callbacks (osg::StateSet *stateset) |
| void | handle_callbacks_and_traverse (osg::Node &node) |
| void | handle_geode_callbacks (osg::Geode &node) |
| void | traverseGeode (osg::Geode &geode) |
Protected Attributes | |
| osgGA::GUIActionAdapter * | _actionAdapter |
| EventList | _events |
| bool | _handled |
This visitor traverses the scene graph, calling each nodes appCallback if it exists.
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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Reimplemented from osg::NodeVisitor. |
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During traversal each type of node calls its callbacks and its children traversed.
Reimplemented from osg::NodeVisitor. |
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Prevent unwanted copy operator.
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Method to call to reset visitor. Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. Reimplemented from osg::NodeVisitor. |
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