|
Public Types |
| enum | YawControlMode { YAW_AUTOMATICALLY_WHEN_BANKED,
NO_AUTOMATIC_YAW
} |
Public Member Functions |
| | FlightManipulator () |
| virtual const char * | className () const |
| | return the name of the object's class type.
|
| virtual void | setByMatrix (const osg::Matrixd &matrix) |
| | set the position of the matrix manipulator using a 4x4 Matrix.
|
| virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
| | set the position of the matrix manipulator using a 4x4 Matrix.
|
| virtual osg::Matrixd | getMatrix () const |
| | get the position of the manipulator as 4x4 Matrix.
|
| virtual osg::Matrixd | getInverseMatrix () const |
| | get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
|
| virtual void | setNode (osg::Node *) |
| | Attach a node to the manipulator, automatically detaching any previously attached node.
|
| virtual const osg::Node * | getNode () const |
| | Return const node if attached.
|
| virtual osg::Node * | getNode () |
| | Return node if attached.
|
| virtual void | home (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| | Move the camera to the default position.
|
| virtual void | init (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| | Start/restart the manipulator.
|
| virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| | Handle events, return true if handled, false otherwise.
|
| virtual void | getUsage (osg::ApplicationUsage &usage) const |
| | Get the keyboard and mouse usage of this manipulator.
|
| void | setYawControlMode (YawControlMode ycm) |
| | Configure the Yaw control for the flight model.
|
| void | setModelScale (double in_ms) |
| double | getModelScale () const |
| void | setAcceleration (double in_acc) |
| double | getAcceleration () const |
| void | setVelocity (double in_vel) |
| double | getVelocity () const |
Protected Member Functions |
| virtual | ~FlightManipulator () |
| void | flushMouseEventStack () |
| | Reset the internal GUIEvent stack.
|
| void | addMouseEvent (const GUIEventAdapter &ea) |
| | Add the current mouse GUIEvent to internal stack.
|
| void | computePosition (const osg::Vec3 &eye, const osg::Vec3 &lv, const osg::Vec3 &up) |
| bool | calcMovement () |
| | For the give mouse movement calculate the movement of the camera.
|
Protected Attributes |
| osg::ref_ptr< const GUIEventAdapter > | _ga_t1 |
| osg::ref_ptr< const GUIEventAdapter > | _ga_t0 |
| osg::ref_ptr< osg::Node > | _node |
| double | _modelScale |
| double | _acceleration |
| double | _velocity |
| YawControlMode | _yawMode |
| osg::Vec3d | _eye |
| osg::Quat | _rotation |
| double | _distance |
By default, the left mouse button accelerates, the right mouse button decelerates, and the middle mouse button (or left and right simultaneously) stops dead.