|
Public Types |
| enum | TrackerMode { NODE_CENTER,
NODE_CENTER_AND_AZIM,
NODE_CENTER_AND_ROTATION
} |
| enum | RotationMode { TRACKBALL,
ELEVATION_AZIM
} |
Public Member Functions |
| | NodeTrackerManipulator () |
| virtual const char * | className () const |
| | return the name of the object's class type.
|
| void | setTrackNodePath (const osg::RefNodePath &nodePath) |
| void | setTrackNodePath (const osg::NodePath &nodePath) |
| osg::RefNodePath & | getTrackNodePath () |
| const osg::RefNodePath & | getTrackNodePath () const |
| void | setTrackNode (osg::Node *node) |
| osg::Node * | getTrackNode () |
| const osg::Node * | getTrackNode () const |
| void | setTrackerMode (TrackerMode mode) |
| TrackerMode | getTrackerMode () const |
| void | setRotationMode (RotationMode mode) |
| RotationMode | getRotationMode () const |
| virtual void | setByMatrix (const osg::Matrixd &matrix) |
| | set the position of the matrix manipulator using a 4x4 Matrix.
|
| virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
| | set the position of the matrix manipulator using a 4x4 Matrix.
|
| virtual osg::Matrixd | getMatrix () const |
| | get the position of the manipulator as 4x4 Matrix.
|
| virtual osg::Matrixd | getInverseMatrix () const |
| | get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
|
| virtual osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
| | Get the FusionDistanceMode.
|
| virtual float | getFusionDistanceValue () const |
| | Get the FusionDistanceValue.
|
| virtual void | setNode (osg::Node *) |
| | Attach a node to the manipulator.
|
| virtual const osg::Node * | getNode () const |
| | Return node if attached.
|
| virtual osg::Node * | getNode () |
| | Return node if attached.
|
| virtual void | computeHomePosition () |
| | Compute the home position.
|
| virtual void | home (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| | Move the camera to the default position.
|
| virtual void | init (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| | Start/restart the manipulator.
|
| virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| | handle events, return true if handled, false otherwise.
|
| virtual void | getUsage (osg::ApplicationUsage &usage) const |
| | Get the keyboard and mouse usage of this manipulator.
|
Protected Member Functions |
| virtual | ~NodeTrackerManipulator () |
| bool | validateNodePath () const |
| void | flushMouseEventStack () |
| | Reset the internal GUIEvent stack.
|
| void | addMouseEvent (const GUIEventAdapter &ea) |
| | Add the current mouse GUIEvent to internal stack.
|
| void | computeNodeWorldToLocal (osg::Matrixd &worldToLocal) const |
| void | computeNodeLocalToWorld (osg::Matrixd &localToWorld) const |
| void | computeNodeCenterAndRotation (osg::Vec3d ¢er, osg::Quat &rotation) const |
| void | computePosition (const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up) |
| bool | calcMovement () |
| | For the give mouse movement calculate the movement of the camera.
|
| void | trackball (osg::Vec3 &axis, double &angle, double p1x, double p1y, double p2x, double p2y) |
| double | tb_project_to_sphere (double r, double x, double y) |
| bool | isMouseMoving () |
| | Check the speed at which the mouse is moving.
|
| void | clampOrientation () |
Protected Attributes |
| osg::ref_ptr< const GUIEventAdapter > | _ga_t1 |
| osg::ref_ptr< const GUIEventAdapter > | _ga_t0 |
| osg::ref_ptr< osg::Node > | _node |
| osg::RefNodePath | _trackNodePath |
| TrackerMode | _trackerMode |
| RotationMode | _rotationMode |
| bool | _thrown |
| osg::Quat | _nodeRotation |
| osg::Quat | _rotation |
| float | _distance |