
Public Member Functions | |
| TrackballManipulator () | |
| virtual const char * | className () const |
| return the name of the object's class type. | |
| virtual void | setByMatrix (const osg::Matrixd &matrix) |
| set the position of the matrix manipulator using a 4x4 Matrix. | |
| virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
| set the position of the matrix manipulator using a 4x4 Matrix. | |
| virtual osg::Matrixd | getMatrix () const |
| get the position of the manipulator as 4x4 Matrix. | |
| virtual osg::Matrixd | getInverseMatrix () const |
| get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. | |
| virtual osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
| Get the FusionDistanceMode. | |
| virtual float | getFusionDistanceValue () const |
| Get the FusionDistanceValue. | |
| virtual void | setNode (osg::Node *) |
| Attach a node to the manipulator. | |
| virtual const osg::Node * | getNode () const |
| Return node if attached. | |
| virtual osg::Node * | getNode () |
| Return node if attached. | |
| virtual void | home (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| Move the camera to the default position. | |
| virtual void | home (double) |
| Move the camera to the default position. | |
| virtual void | init (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| Start/restart the manipulator. | |
| virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| handle events, return true if handled, false otherwise. | |
| virtual void | getUsage (osg::ApplicationUsage &usage) const |
| Get the keyboard and mouse usage of this manipulator. | |
| void | setMinimumZoomScale (double minimumZoomScale) |
| set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. | |
| double | getMinimumZoomScale () const |
| get the minimum distance (as ratio) the eye point can be zoomed in | |
| void | setCenter (const osg::Vec3d ¢er) |
| Set the center of the trackball. | |
| const osg::Vec3d & | getCenter () const |
| Get the center of the trackball. | |
| void | setRotation (const osg::Quat &rotation) |
| Set the rotation of the trackball. | |
| const osg::Quat & | getRotation () const |
| Get the rotation of the trackball. | |
| void | setDistance (double distance) |
| Set the distance of the trackball. | |
| double | getDistance () const |
| Get the distance of the trackball. | |
| void | setTrackballSize (float size) |
| Set the size of the trackball. | |
| float | getTrackballSize () const |
| Get the size of the trackball. | |
Protected Member Functions | |
| virtual | ~TrackballManipulator () |
| void | flushMouseEventStack () |
| Reset the internal GUIEvent stack. | |
| void | addMouseEvent (const GUIEventAdapter &ea) |
| Add the current mouse GUIEvent to internal stack. | |
| void | computePosition (const osg::Vec3 &eye, const osg::Vec3 &lv, const osg::Vec3 &up) |
| bool | calcMovement () |
| For the give mouse movement calculate the movement of the camera. | |
| void | trackball (osg::Vec3 &axis, float &angle, float p1x, float p1y, float p2x, float p2y) |
| float | tb_project_to_sphere (float r, float x, float y) |
| bool | isMouseMoving () |
| Check the speed at which the mouse is moving. | |
Protected Attributes | |
| osg::ref_ptr< const GUIEventAdapter > | _ga_t1 |
| osg::ref_ptr< const GUIEventAdapter > | _ga_t0 |
| osg::ref_ptr< osg::Node > | _node |
| double | _modelScale |
| double | _minimumZoomScale |
| bool | _thrown |
| osg::Vec3d | _center |
| osg::Quat | _rotation |
| double | _distance |
| float | _trackballSize |
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Add the current mouse GUIEvent to internal stack.
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For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required. |
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return the name of the object's class type. Must be defined by derived classes. Reimplemented from osgGA::MatrixManipulator. |
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Reset the internal GUIEvent stack.
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Get the center of the trackball.
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Get the distance of the trackball.
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Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence. Reimplemented from osgGA::MatrixManipulator. |
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Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence. Reimplemented from osgGA::MatrixManipulator. |
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get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
Implements osgGA::MatrixManipulator. |
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get the position of the manipulator as 4x4 Matrix.
Implements osgGA::MatrixManipulator. |
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get the minimum distance (as ratio) the eye point can be zoomed in
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Return node if attached.
Reimplemented from osgGA::MatrixManipulator. |
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Return node if attached.
Reimplemented from osgGA::MatrixManipulator. |
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Get the rotation of the trackball.
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Get the size of the trackball.
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Get the keyboard and mouse usage of this manipulator.
Reimplemented from osgGA::GUIEventHandler. |
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handle events, return true if handled, false otherwise.
Reimplemented from osgGA::MatrixManipulator. |
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Move the camera to the default position. This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. Reimplemented from osgGA::MatrixManipulator. |
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Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate. Reimplemented from osgGA::MatrixManipulator. |
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Start/restart the manipulator.
Reimplemented from osgGA::MatrixManipulator. |
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Check the speed at which the mouse is moving. If speed is below a threshold then return false, otherwise return true. |
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set the position of the matrix manipulator using a 4x4 Matrix.
Implements osgGA::MatrixManipulator. |
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set the position of the matrix manipulator using a 4x4 Matrix.
Implements osgGA::MatrixManipulator. |
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Set the center of the trackball.
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Set the distance of the trackball.
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set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward.
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Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. Reimplemented from osgGA::MatrixManipulator. |
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Set the rotation of the trackball.
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Set the size of the trackball.
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