Inheritance diagram for osgGA::UFOManipulator:

Public Member Functions | |
| UFOManipulator () | |
| Default constructor. | |
| virtual const char * | className () const |
| return className | |
| virtual void | setByMatrix (const osg::Matrixd &matrix) |
| Set the current position with a matrix. | |
| virtual void | setByInverseMatrix (const osg::Matrixd &invmat) |
| Set the current position with the invers matrix. | |
| virtual osg::Matrixd | getMatrix () const |
| Get the current viewmatrix. | |
| virtual osg::Matrixd | getInverseMatrix () const |
| Get the current inverse view matrix. | |
| virtual void | setNode (osg::Node *node) |
| Set the subgraph this manipulator is driving the eye through. | |
| virtual const osg::Node * | getNode () const |
| Get the root node of the subgraph this manipulator is driving the eye through (const). | |
| virtual osg::Node * | getNode () |
| Get the root node of the subgraph this manipulator is driving the eye through. | |
| virtual void | computeHomePosition () |
| Computes the home position based on the extents and scale of the scene graph rooted at node. | |
| virtual void | home (const osgGA::GUIEventAdapter &, osgGA::GUIActionAdapter &) |
| Sets the viewpoint matrix to the home position. | |
| void | home (double) |
| Move the camera to the default position. | |
| virtual void | init (const GUIEventAdapter &,GUIActionAdapter &) |
| Start/restart the manipulator. | |
| bool | handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa) |
| Handles incoming osgGA events. | |
| void | getUsage (osg::ApplicationUsage &usage) const |
| Reports Usage parameters to the application. | |
| void | getCurrentPositionAsLookAt (osg::Vec3 &eye, osg::Vec3 ¢er, osg::Vec3 &up) |
| Report the current position as LookAt vectors. | |
| void | setMinHeight (double in_min_height) |
| double | getMinHeight () const |
| void | setMinDistance (double in_min_dist) |
| double | getMinDistance () const |
| void | setForwardSpeed (double in_fs) |
| double | getForwardSpeed () const |
| void | setSideSpeed (double in_ss) |
| double | getSideSpeed () const |
| void | setRotationSpeed (double in_rot_speed) |
| double | getRotationSpeed () const |
Protected Member Functions | |
| void | _stop () |
| void | _keyDown (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &) |
| void | _keyUp (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &) |
| void | _frame (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &) |
| void | _adjustPosition () |
Protected Attributes | |
| osg::ref_ptr< osg::Node > | _node |
| float | _viewAngle |
| osg::Matrixd | _matrix |
| osg::Matrixd | _inverseMatrix |
| osg::Matrixd | _offset |
| double | _minHeightAboveGround |
| double | _minDistanceInFront |
| double | _speedEpsilon |
| double | _forwardSpeed |
| double | _sideSpeed |
| double | _upSpeed |
| double | _speedAccelerationFactor |
| double | _speedDecelerationFactor |
| bool | _decelerateUpSideRate |
| double | _directionRotationEpsilon |
| double | _directionRotationRate |
| double | _directionRotationAcceleration |
| double | _directionRotationDeceleration |
| double | _viewOffsetDelta |
| double | _pitchOffsetRate |
| double | _pitchOffset |
| double | _yawOffsetRate |
| double | _yawOffset |
| double | _t0 |
| double | _dt |
| osg::Vec3 | _direction |
| osg::Vec3 | _position |
| bool | _shift |
| bool | _ctrl |
| bool | _decelerateOffsetRate |
| bool | _straightenOffset |
The UFOManipulator is better suited for applications that employ architectural walk-throughs, or situations where the eyepoint motion model must move slowly, deliberately and well controlled.
The UFO Manipulator allows the following movements with the listed Key combinations:
| UpArrow | Acceleration forward. |
| DownArrow | Acceleration backward (or deceleration forward). |
| LeftArrow | Rotate view and direction of travel to the left. |
| RightArrow | Rotate view and direction of travel to the right. |
| SpaceBar | Brake. Gradually decelerates linear and rotational movement. |
| Shift/UpArrow | Accelerate up. |
| Shift/DownArrow | Accelerate down. |
| Shift/LeftArrow | Accelerate (linearly) left. |
| Shift/RightArrow | Accelerate (linearly) right. |
| Shift/SpaceBar | Instant brake. Immediately stop all linear and rotational movement. |
| Ctrl/UpArrow | Rotate view (but not direction of travel) up. |
| Ctrl/DownArrow | Rotate view (but not direction of travel) down. |
| Ctrl/LeftArrow | Rotate view (but not direction of travel) left. |
| Ctrl/RightArrow | Rotate view (but not direction of travel) right. |
| Ctrl/Return | Straightens out the view offset. |
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Default constructor.
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return className
Reimplemented from osgGA::MatrixManipulator. |
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Computes the home position based on the extents and scale of the scene graph rooted at node.
Reimplemented from osgGA::MatrixManipulator. |
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Report the current position as LookAt vectors.
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Get the current inverse view matrix.
Implements osgGA::MatrixManipulator. |
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Get the current viewmatrix.
Implements osgGA::MatrixManipulator. |
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Get the root node of the subgraph this manipulator is driving the eye through.
Reimplemented from osgGA::MatrixManipulator. |
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Get the root node of the subgraph this manipulator is driving the eye through (const).
Reimplemented from osgGA::MatrixManipulator. |
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Reports Usage parameters to the application.
Reimplemented from osgGA::GUIEventHandler. |
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Handles incoming osgGA events.
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Move the camera to the default position. This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. Reimplemented from osgGA::MatrixManipulator. |
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Sets the viewpoint matrix to the home position.
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Start/restart the manipulator. FIXME: what does this actually mean? Provide examples. Reimplemented from osgGA::MatrixManipulator. |
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Set the current position with the invers matrix.
Implements osgGA::MatrixManipulator. |
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Set the current position with a matrix.
Implements osgGA::MatrixManipulator. |
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Set the subgraph this manipulator is driving the eye through.
Reimplemented from osgGA::MatrixManipulator. |
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