Inheritance diagram for osg::TexMat:

Public Member Functions | |
| TexMat () | |
| TexMat (const TexMat &texmat, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
| Copy constructor using CopyOp to manage deep vs shallow copy. | |
| META_StateAttribute (osg, TexMat, TEXMAT) | |
| virtual bool | isTextureAttribute () const |
| Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. | |
| virtual int | compare (const StateAttribute &sa) const |
| Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
| void | setMatrix (const Matrix &matrix) |
| Set the texture matrix. | |
| Matrix & | getMatrix () |
| Get the texture matrix. | |
| const Matrix & | getMatrix () const |
| Get the const texture matrix. | |
| virtual void | apply (State &state) const |
| Apply texture matrix to OpenGL state. | |
Protected Member Functions | |
| virtual | ~TexMat (void) |
Protected Attributes | |
| Matrix | _matrix |
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Copy constructor using CopyOp to manage deep vs shallow copy.
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Apply texture matrix to OpenGL state.
Implements osg::StateAttribute. |
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Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute. |
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Get the const texture matrix.
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Get the texture matrix.
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Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.
Reimplemented from osg::StateAttribute. |
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Set the texture matrix.
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