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Public Member Functions |
| | TextureRectangle () |
| | TextureRectangle (Image *image) |
| | TextureRectangle (const TextureRectangle &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor using CopyOp to manage deep vs shallow copy.
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| | META_StateAttribute (osg, TextureRectangle, TEXTURE) |
| virtual int | compare (const StateAttribute &rhs) const |
| | Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
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| virtual GLenum | getTextureTarget () const |
| void | setImage (Image *image) |
| | Set the texture image.
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| Image * | getImage () |
| | Get the texture image.
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| const Image * | getImage () const |
| | Get the const texture image.
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| unsigned int & | getModifiedCount (unsigned int contextID) const |
| virtual void | setImage (unsigned int, Image *image) |
| | Set the texture image, ignoring face value as there is only one image.
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| virtual Image * | getImage (unsigned int) |
| | Get the texture image, ignoring face value as there is only one image.
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| virtual const Image * | getImage (unsigned int) const |
| | Get the const texture image, ignoring face value as there is only one image.
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| virtual unsigned int | getNumImages () const |
| | Get the number of images that can be assigned to the Texture.
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| void | setTextureSize (int width, int height) const |
| | Set the texture width and height.
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| void | setTextureWidth (int width) |
| int | getTextureWidth () const |
| void | setTextureHeight (int height) |
| int | getTextureHeight () const |
| void | setSubloadCallback (SubloadCallback *cb) |
| SubloadCallback * | getSubloadCallback () |
| const SubloadCallback * | getSubloadCallback () const |
| void | copyTexImage2D (State &state, int x, int y, int width, int height) |
| | Copies pixels into a 2D texture image, as per glCopyTexImage2D.
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| void | copyTexSubImage2D (State &state, int xoffset, int yoffset, int x, int y, int width, int height) |
| | Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D.
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| virtual void | apply (State &state) const |
| | On first apply (unless already compiled), create and bind the texture, subsequent apply will simply bind to texture.
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Protected Types |
typedef buffered_value< unsigned
int > | ImageModifiedCount |
Protected Member Functions |
| virtual | ~TextureRectangle () |
| virtual void | computeInternalFormat () const |
| void | applyTexParameters (GLenum target, State &state) const |
| | Helper method.
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| void | applyTexImage_load (GLenum target, Image *image, State &state, GLsizei &inwidth, GLsizei &inheight) const |
| void | applyTexImage_subload (GLenum target, Image *image, State &state, GLsizei &inwidth, GLsizei &inheight, GLint &inInternalFormat) const |
Protected Attributes |
| ref_ptr< Image > | _image |
| GLsizei | _textureWidth |
| GLsizei | _textureHeight |
| ref_ptr< SubloadCallback > | _subloadCallback |
| ImageModifiedCount | _modifiedCount |