Public Types | |
| typedef float | value_type |
| Type of Vec class. | |
| enum | { num_components = 2 } |
| Number of vector components. More... | |
Public Member Functions | |
| Vec2f () | |
| Vec2f (value_type x, value_type y) | |
| bool | operator== (const Vec2f &v) const |
| bool | operator!= (const Vec2f &v) const |
| bool | operator< (const Vec2f &v) const |
| value_type * | ptr () |
| const value_type * | ptr () const |
| void | set (value_type x, value_type y) |
| value_type & | operator[] (int i) |
| value_type | operator[] (int i) const |
| value_type & | x () |
| value_type & | y () |
| value_type | x () const |
| value_type | y () const |
| bool | valid () const |
| bool | isNaN () const |
| value_type | operator * (const Vec2f &rhs) const |
| Dot product. | |
| const Vec2f | operator * (value_type rhs) const |
| Multiply by scalar. | |
| Vec2f & | operator *= (value_type rhs) |
| Unary multiply by scalar. | |
| const Vec2f | operator/ (value_type rhs) const |
| Divide by scalar. | |
| Vec2f & | operator/= (value_type rhs) |
| Unary divide by scalar. | |
| const Vec2f | operator+ (const Vec2f &rhs) const |
| Binary vector add. | |
| Vec2f & | operator+= (const Vec2f &rhs) |
| Unary vector add. | |
| const Vec2f | operator- (const Vec2f &rhs) const |
| Binary vector subtract. | |
| Vec2f & | operator-= (const Vec2f &rhs) |
| Unary vector subtract. | |
| const Vec2f | operator- () const |
| Negation operator. | |
| value_type | length () const |
| Length of the vector = sqrt( vec . | |
| value_type | length2 (void) const |
| Length squared of the vector = vec . | |
| value_type | normalize () |
| Normalize the vector so that it has length unity. | |
Public Attributes | |
| value_type | _v [2] |
| Vec member varaible. | |
Uses include representation of texture coordinates. No support yet added for float * Vec2f - is it necessary? Need to define a non-member non-friend operator* etc. BTW: Vec2f * float is okay
|
|
Type of Vec class.
|
|
|
Number of vector components.
|
|
|
|
|
||||||||||||
|
|
|
|
|
|
|
Length of the vector = sqrt( vec . vec ) |
|
|
Length squared of the vector = vec . vec |
|
|
Normalize the vector so that it has length unity. Returns the previous length of the vector. |
|
|
Multiply by scalar.
|
|
|
Dot product.
|
|
|
Unary multiply by scalar.
|
|
|
|
|
|
Binary vector add.
|
|
|
Unary vector add. Slightly more efficient because no temporary intermediate object. |
|
|
Negation operator. Returns the negative of the Vec2f. |
|
|
Binary vector subtract.
|
|
|
Unary vector subtract.
|
|
|
Divide by scalar.
|
|
|
Unary divide by scalar.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vec member varaible.
|