Description

glIndexPointer specifies the location and data of an array of color indexes to use when rendering. type specifies the data type of each color index and stride gives the byte stride from one color index to the next allowing vertexes and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.)

type, stride, and pointer are saved as client-side state.

The color index array is initially disabled. To enable and disable the array, call glEnableClientState and glDisableClientState with the argument GL_INDEX_ARRAY. If enabled, the color index array is used when glDrawArrays, glDrawElements or glArrayElement is called.

Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertexes and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes.

Notes

glIndexPointer is available only if the GL version is 1.1 or greater.

The color index array is initially disabled, and it isn't accessed when glArrayElement, glDrawElements, or glDrawArrays is called.

Execution of glIndexPointer is not allowed between glBegin and the corresponding glEnd, but an error may or may not be generated. If an error is not generated, the operation is undefined.

glIndexPointer is typically implemented on the client side.

Since the color index array parameters are client-side state, they are not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.

Associated Gets

glIsEnabled with argument GL_INDEX_ARRAY

glGet with argument GL_INDEX_ARRAY_TYPE

glGet with argument GL_INDEX_ARRAY_STRIDE

glGetPointerv with argument GL_INDEX_ARRAY_POINTER