Description

glNormalPointer specifies the location and data of an array of normals to use when rendering. type specifies the data type of the normal coordinates and stride gives the byte stride from one normal to the next, allowing vertexes and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.) When a normal array is specified, type, stride, and pointer are saved as client-side state.

To enable and disable the normal array, call glEnableClientState and glDisableClientState with the argument GL_NORMAL_ARRAY. If enabled, the normal array is used when glDrawArrays, glDrawElements, or glArrayElement is called.

Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertexes and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes.

Notes

glNormalPointer is available only if the GL version is 1.1 or greater.

The normal array is initially disabled and isn't accessed when glArrayElement, glDrawElements, or glDrawArrays is called.

Execution of glNormalPointer is not allowed between glBegin and the corresponding glEnd, but an error may or may not be generated. If an error is not generated, the operation is undefined.

glNormalPointer is typically implemented on the client side.

Since the normal array parameters are client-side state, they are not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.

Associated Gets

glIsEnabled with argument GL_NORMAL_ARRAY

glGet with argument GL_NORMAL_ARRAY_TYPE

glGet with argument GL_NORMAL_ARRAY_STRIDE

glGetPointerv with argument GL_NORMAL_ARRAY_POINTER

Python Sample Code

glNormalPointer
glNormalPointerd
glNormalPointerf
GL_DOUBLE