Description

glTexCoordPointer specifies the location and data of an array of texture coordinates to use when rendering. size specifies the number of coordinates per element, and must be 1, 2, 3, or 4. type specifies the data type of each texture coordinate and stride specifies the byte stride from one array element to the next allowing vertexes and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.) When a texture coordinate array is specified, size, type, stride, and pointer are saved client-side state.

To enable and disable the texture coordinate array, call glEnableClientState and glDisableClientState with the argument GL_TEXTURE_COORD_ARRAY. If enabled, the texture coordinate array is used when glDrawArrays, glDrawElements, glDrawRangeElements or glArrayElement is called.

Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertexes and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes.

Notes

glTexCoordPointer is available only if the GL version is 1.1 or greater.

The texture coordinate array is initially disabled and it won't be accessed when glArrayElement, glDrawElements, glDrawRangeElements, or glDrawArrays is called.

Execution of glTexCoordPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined.

glTexCoordPointer is typically implemented on the client side with no protocol.

The texture coordinate array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.

When the GL_ARB_imaging extension is supported, glTexCoordPointer updates the texture coordinate array state of the active client texture unit, specified with glClientActiveTextureARB.

Associated Gets

glIsEnabled with argument GL_TEXTURE_COORD_ARRAY

glGet with argument GL_TEXTURE_COORD_ARRAY_SIZE

glGet with argument GL_TEXTURE_COORD_ARRAY_TYPE

glGetPointerv with argument GL_TEXTURE_COORD_ARRAY_POINTER