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Public Member Functions |
| | TriangleFunctor () |
| virtual | ~TriangleFunctor () |
| void | setTreatVertexDataAsTemporary (bool treatVertexDataAsTemporary) |
| bool | getTreatVertexDataAsTemporary () const |
| virtual void | setVertexArray (unsigned int, const Vec2 *) |
| virtual void | setVertexArray (unsigned int count, const Vec3 *vertices) |
| virtual void | setVertexArray (unsigned int, const Vec4 *) |
| virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
| virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
| virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
| virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
| virtual void | begin (GLenum mode) |
| | Note: begin(..),vertex(..) & end() are convenience methods for adapting non vertex array primitives to vertex array based primitives.
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| virtual void | vertex (const Vec2 &vert) |
| virtual void | vertex (const Vec3 &vert) |
| virtual void | vertex (const Vec4 &vert) |
| virtual void | vertex (float x, float y) |
| virtual void | vertex (float x, float y, float z) |
| virtual void | vertex (float x, float y, float z, float w) |
| virtual void | end () |
Protected Attributes |
| unsigned int | _vertexArraySize |
| const Vec3 * | _vertexArrayPtr |
| GLenum | _modeCache |
| std::vector< Vec3 > | _vertexCache |
| bool | _treatVertexDataAsTemporary |