|
Public Types |
| typedef std::vector< StateSet * > | ParentList |
| | A vector of osg::StateSet pointers which is used to store the parent(s) of this Uniform, the parents could be osg::Node or osg::Drawable.
|
| enum | Type {
FLOAT = GL_FLOAT,
FLOAT_VEC2 = GL_FLOAT_VEC2,
FLOAT_VEC3 = GL_FLOAT_VEC3,
FLOAT_VEC4 = GL_FLOAT_VEC4,
INT = GL_INT,
INT_VEC2 = GL_INT_VEC2,
INT_VEC3 = GL_INT_VEC3,
INT_VEC4 = GL_INT_VEC4,
BOOL = GL_BOOL,
BOOL_VEC2 = GL_BOOL_VEC2,
BOOL_VEC3 = GL_BOOL_VEC3,
BOOL_VEC4 = GL_BOOL_VEC4,
FLOAT_MAT2 = GL_FLOAT_MAT2,
FLOAT_MAT3 = GL_FLOAT_MAT3,
FLOAT_MAT4 = GL_FLOAT_MAT4,
SAMPLER_1D = GL_SAMPLER_1D,
SAMPLER_2D = GL_SAMPLER_2D,
SAMPLER_3D = GL_SAMPLER_3D,
SAMPLER_CUBE = GL_SAMPLER_CUBE,
SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW,
SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW,
UNDEFINED = -1
} |
Public Member Functions |
| | Uniform () |
| | Uniform (Type type, const std::string &name) |
| | Uniform (const Uniform &rhs, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor using CopyOp to manage deep vs shallow copy.
|
| | META_Object (osg, Uniform) |
| bool | setType (Type t) |
| | Set the type of glUniform.
|
| const Type | getType () const |
| | Get the type of glUniform as enum.
|
| void | setName (const std::string &name) |
| | Set the name of the glUniform, checking to make sure its only set once.
|
| | Uniform (const char *name, float f) |
| | convenient construction w/ assignment
|
| | Uniform (const char *name, int i) |
| | Uniform (const char *name, bool b) |
| | Uniform (const char *name, const osg::Vec2 &v2) |
| | Uniform (const char *name, const osg::Vec3 &v3) |
| | Uniform (const char *name, const osg::Vec4 &v4) |
| | Uniform (const char *name, const osg::Matrix2 &m2) |
| | Uniform (const char *name, const osg::Matrix3 &m3) |
| | Uniform (const char *name, const osg::Matrixf &m4) |
| | Uniform (const char *name, const osg::Matrixd &m4) |
| | Uniform (const char *name, int i0, int i1) |
| | Uniform (const char *name, int i0, int i1, int i2) |
| | Uniform (const char *name, int i0, int i1, int i2, int i3) |
| | Uniform (const char *name, bool b0, bool b1) |
| | Uniform (const char *name, bool b0, bool b1, bool b2) |
| | Uniform (const char *name, bool b0, bool b1, bool b2, bool b3) |
| virtual int | compare (const Uniform &rhs) const |
| | return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
|
| virtual int | compareData (const Uniform &rhs) const |
| bool | operator< (const Uniform &rhs) const |
| bool | operator== (const Uniform &rhs) const |
| bool | operator!= (const Uniform &rhs) const |
| void | copyData (const Uniform &rhs) |
| const ParentList & | getParents () const |
| | Get the parent list of this Uniform.
|
| ParentList | getParents () |
| | Get the a copy of parent list of node.
|
| StateSet * | getParent (unsigned int i) |
| const StateSet * | getParent (unsigned int i) const |
| | Get a single const parent of this Uniform.
|
| unsigned int | getNumParents () const |
| | Get the number of parents of this Uniform.
|
| bool | set (float f) |
| | value assignment
|
| bool | set (int i) |
| bool | set (bool b) |
| bool | set (const osg::Vec2 &v2) |
| bool | set (const osg::Vec3 &v3) |
| bool | set (const osg::Vec4 &v4) |
| bool | set (const osg::Matrix2 &m2) |
| bool | set (const osg::Matrix3 &m3) |
| bool | set (const osg::Matrixf &m4) |
| bool | set (const osg::Matrixd &m4) |
| bool | set (int i0, int i1) |
| bool | set (int i0, int i1, int i2) |
| bool | set (int i0, int i1, int i2, int i3) |
| bool | set (bool b0, bool b1) |
| bool | set (bool b0, bool b1, bool b2) |
| bool | set (bool b0, bool b1, bool b2, bool b3) |
| bool | get (float &f) const |
| | value query
|
| bool | get (int &i) const |
| bool | get (bool &b) const |
| bool | get (osg::Vec2 &v2) const |
| bool | get (osg::Vec3 &v3) const |
| bool | get (osg::Vec4 &v4) const |
| bool | get (osg::Matrix2 &m2) const |
| bool | get (osg::Matrix3 &m3) const |
| bool | get (osg::Matrixf &m4) const |
| bool | get (osg::Matrixd &m4) const |
| bool | get (int &i0, int &i1) const |
| bool | get (int &i0, int &i1, int &i2) const |
| bool | get (int &i0, int &i1, int &i2, int &i3) const |
| bool | get (bool &b0, bool &b1) const |
| bool | get (bool &b0, bool &b1, bool &b2) const |
| bool | get (bool &b0, bool &b1, bool &b2, bool &b3) const |
| void | setUpdateCallback (Callback *uc) |
| | Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.
|
| Callback * | getUpdateCallback () |
| | Get the non const UpdateCallback.
|
| const Callback * | getUpdateCallback () const |
| | Get the const UpdateCallback.
|
| void | setEventCallback (Callback *ec) |
| | Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.
|
| Callback * | getEventCallback () |
| | Get the non const EventCallback.
|
| const Callback * | getEventCallback () const |
| | Get the const EventCallback.
|
| void | dirty () |
| | Increment the modified count on the Uniform so ProgramObjects watching it know it update themselves.
|
| void | setModifiedCount (unsigned int mc) |
| unsigned int | getModifiedCount () const |
| void | apply (const GL2Extensions *ext, GLint location) const |
Static Public Member Functions |
| const char * | getTypename (Type t) |
| | Return the name of a Type enum as string.
|
| Uniform::Type | getTypeId (const std::string &tname) |
| | Return the Type enum of a Uniform typename string.
|
| Type | getGlApiType (Type t) |
| | Return the GL API type corresponding to a GLSL type.
|
Protected Member Functions |
| virtual | ~Uniform () |
| Uniform & | operator= (const Uniform &) |
| bool | isCompatibleType (Type t) const |
| void | addParent (osg::StateSet *object) |
| void | removeParent (osg::StateSet *object) |
Protected Attributes |
| ParentList | _parents |
| Type | _type |
| union { |
| GLfloat f1 |
| GLfloat f2 [2] |
| GLfloat f3 [3] |
| GLfloat f4 [4] |
| GLfloat f9 [9] |
| GLfloat f16 [16] |
| GLint i1 |
| GLint i2 [2] |
| GLint i3 [3] |
| GLint i4 [4] |
| } | _data |
| ref_ptr< Callback > | _updateCallback |
| ref_ptr< Callback > | _eventCallback |
| unsigned int | _modifiedCount |